CASE STUDY
CASE STUDY
PERSONA 3

OVERVIEW

We collaborated with the talented teams from Sega of America and Petrol Advertising in bringing the Persona 3 Reload - SEAL YOUR FATE" Live-Action Trailer With Aidan Gallagher to life on our XR stage in Burbank, California.

Our challenge was to create a compelling live-action trailer for "Persona 3 Reload - SEAL YOUR FATE" that not only captures the essence of the game but also resonates with the target audience. The objectives were to showcase the intensity and depth of the game's universe, highlight the transformative journey of the protagonist, and generate excitement and anticipation among fans. The target audience includes both existing fans of the Persona series and newcomers to the franchise who are drawn to immersive storytelling and captivating visuals.

Pre-visualization

We received the storyboard and animatics from our client, and transformed them into virtual pre-visualization by building the environments in Unreal Engine. This step offered the client a clearer understanding of the project's visual direction. Upon approval, we proceeded to in-camera tests, demonstrating how the visuals would translate to real-world filming on our stage. Pre-visualization is an immensely important step when working in virtual production environments, to make sure our client’s visions are represented accurately, and to give them a preview into what the scenes will look like on camera.

VIRTUAL PRODUCTION 

Persona 3 | VIRTUAL PRODUCTION 

LED WALL

We used an LED wall stage to display the background graphics. We placed our custom treadmill, on top of a turnstile, in front of the LED wall to give the illusion of our talent walking between each scene. Since our talent was strapped onto a harness to ensure optimal safety throughout filming, we made adjustments to the background graphics so that we could remove the harness rope from the scene.

Persona 3 | VIRTUAL PRODUCTION 

CUSTOM 
PROGRAMED 
TREDMILL

Our talent performed on a treadmill that was modified for remote control using a Raspberry Pi running the QNX operating system. Custom modifications were made to the treadmill by removing its original control panel, user interface, and sensor systems. These were replaced by our QNX software solution that simulated these functions using the Raspberry Pi along with our custom control panel.  To control the treadmill, we integrated a Stream Deck as the primary remote. This allowed us to adjust the speed, incline, and deceleration protocols easily and at a safe distance during the performance.

Persona 3 | VIRTUAL PRODUCTION 

Technical setup

To meet the challenge, we utilized cutting-edge technology, including LED walls, motion capture, Red Spy camera tracking, Stype XR, and a custom built treadmill, to bring the world of "Persona 3 Reload - SEAL YOUR FATE" to life in a visually stunning and immersive way.

Persona 3 | VIRTUAL PRODUCTION 

DMX LIGHTING

We used our custom DMX lighting system to achieve the most realistic lighting sequences. We programmed our DMX board and ran our Unreal Engine levels through it and created a sequence that perfectly matched up with each scene on our LED wall.

This step was highly important because dynamic lighting was used to transition from scene to scene in rapid succession, and each scene was visually different, thus requiring a new lighting set up.

Persona 3 | VIRTUAL PRODUCTION 

PRODUCTION

Our production day ran very smoothly due to our rigorous pre production planning as well as the talented groups of people collaborating throughout the day. Every single person on set played a vital role in helping things run as efficiently as possible, especially considering all of the different moving parts that were necessary in this shoot.

Persona 3 | VIRTUAL PRODUCTION 

Mocap

Motion capture technology was employed to achieve the most realistic movement of our talent. Markerless motion capture was employed throughout the real time shoot to capture our talent’s movements without disrupting the visual composition of the scene.

We used traditional motion capture with markers to create the character motions seen in the animated portion of the video.  Our Mocap technician had our stunt actor suited up with tracking and monitored his movements to ensure they matched our clients vision, which included replicating the movements of Persona characters within the gameplay. Body movements had to be extremely precise and controlled, which can be difficult when flying through the air immediately after running on a treadmill, but our teamwork made this daunting task as simple and safe as possible.


POST PRODUCTION 

Persona 3 | POST PRODUCTION 

EDITORIAL 

Our senior in-house editor, Phillipp Litvin, created the main one minute long spot. In addition to Phillipp’s work, the Petrol Advertising editorial team worked on the cut down edits. This process involved seamlessly integrating CG elements into the timeline and ensuring precise transitions between shots to synchronize elements like the talent's arm movements, using shots that were all filmed separately.

ANIMATIONS

Persona 3 | POST PRODUCTION 

Modeling

In a very short timeline, we undertook the challenge of meticulously crafting a model that faithfully captured the essence of our talent within the distinctive style of Persona 3 characters. Using Maya's advanced modeling techniques, we studied the iconic features of Persona 3 characters, ensuring every aspect was tailored to mirror the unique attributes of our talent.

Rigging and Animation

Our team was able to continue to craft the character animation by using a combination of rigging, skinning, and cloth simulation techniques within Maya. We made a custom rig for the character animation and used the motion capture data from our stunt performers to breathe life into our animated scenes. Every detailed movement seen from the animated character such as hits or poses to facial expressions was custom crafted by our team. This process ensured that every movement was accurately captured and translated into lifelike animation.

Camera Animation

Our director, Joe Grayem, collaborated closely with our camera animation artist, Veronica Flint, to craft the dynamic movements of the virtual camera within our animated environment. Much like directing a scene on a physical set, they determined aspects such as depth of field, focal points, zoom dynamics, framing width, incorporation of camera shakes, strategic zooming, and the synchronization of camera movements with the characters' actions

Texturing, Lighting, and Compositing

We worked closely with the talented 3D team at Petrol Advertising on the texturing, lighting, and compositing of our character animation. We used Unreal Engine to replicate the look of our talent as closely as possible.

Persona 3 | POST PRODUCTION 

VISUAL EFFECTS

Our team was able to bring in game 3D elements from the Persona world and incorporate them in between scenes. These elements allowed for a more seamless transition from scene to scene, fostering a sense of continuity and immersion.

The Persona franchise is renowned for its richly detailed and visually striking art style, so tying in these elements added to the overall cohesiveness of the spot.

FInishing

COLOR
One of the final steps in finishing was color correction, done by our colorist Aleks Ver. With the input from our client and director, he focused on matching the colors within each scene, correcting any imperfections, and enhancing the vibrancy to ensure each frame was visually cohesive.
MIX
Our sound department worked on audio mixing to perfect every aspect of the sound design within the spot to ensure the sound effects and background music fit the tone of the character’s action and bring the audience into the Persona world sonically.
CONFORM
The final step was conforming, which involves assembling content from all departments onto a single timeline for master export. This crucial process ensured that all elements, including editorial cuts, visual effects, color grading, animation sequences, and sound design, are smoothly integrated into the final product

Behind the Scenes

Behind the Scenes

Persona 3

CREDITS

Virtual Production

AV Coordinator: Julie JohnsonScissor Films Production Team:

Producer: Sam Malko @samalko

Director: Joe Grayem @joe_grayem

UPM: Shaina Vinson @shaivinson

VP Tech:Tyler Mammoser @tyler.mammoser

VP Tech:Jon Penvose @penvosejon

DP: Michael Stine @michaelstine

1st AC: Joe Tomcufcik @joe_tomcufcik

2nd AC: Adrian Varner @adriandangelovarner

Editor / DIT: Phil Litvin @philipplitvin

BTS: Dylan O'Donovan @_dylanodonovan_

PA: Rose St. Hilaire @rose.lani

Gaffer: Chad McClellan @chad_mcclellan

Best Electric: Robert Orozco

Key Grip: Franky Blanco

Best Grip: Stephen Krajeski @lightscamerasteve

Sound: Kyle Kaesemeyer

Stunts Coord: Josh Tessier @josh.tessier

Stunts Tech: Joe Perez @ninjoeperez

Stand-in: Andrew Seifer

Board Op: Zane Blanchard @zane_blanchard

HMU: Suejean Naeem

Wardrobe: Ksenia Sharonova @ksenia_sharonova

SFX: Alex Cohen @alexanderstanley1022

Post Production

VFX: Scissor Films

Post EP: Sam Malko

Post Producer: Philipp Litvin

Editor: Philipp Litvin

Color: Alex Ver

Camera Animation: Veronica Flint

Modeling: Zuzana

Agency

Petrol Advertising

COO: Alan Hunter

Co-Dir. & Creative Dir: John Conway

Creative Director: Phil Eichenauer

Sr. AV Producer: Rodrigo Galavis

Account Executive: George Miranda

Writer: Alex Daltas

Special Thanks

SEGA of America Team

Sr. Brand Manager: Isabella Weiss

Brand Director: Fernando Bustamante

VP, Brand and Product Marketing: Ryan Lacina

Associate Brand Manager, ATLUS: Rebecca Chang